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    <loc>https://www.antonpopowitz.com/physics-final</loc>
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  <url>
    <loc>https://www.antonpopowitz.com/design/puffs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/ca2906eb-56fb-4fe1-89a7-121bf54b3dd4/Forbidden+Chamber.jpg</image:loc>
      <image:title>Design - Puffs (Lighting Designer)</image:title>
      <image:caption>The bright light shining from the back of the stage is the magic mirror, or the "Mirror of Erised". I created this effect by using a 2,000 watt fresnel. The haze was created with a Rosco V-Hazer, and I used an additional fan to regulate the concentration and speed of the particles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/6ad20215-ccb8-4afc-91f3-6138678373fa/Sprouty%27s+Window.jpg</image:loc>
      <image:title>Design - Puffs (Lighting Designer)</image:title>
      <image:caption>This is professor Sproutty's window. Because the actor was behind the facade of the flat, it was challenging to create depth. To overcome this challenge, I used an ERS front light and a 3" Altman Inky, which was mounted to the back of the flat, as a high side light.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/b98cfad6-246e-4d34-b865-92408800a66f/Dementors.jpg</image:loc>
      <image:title>Design - Puffs (Lighting Designer)</image:title>
      <image:caption>In this photo, the narrator is fighting off dementors. The high side light is a Lustr X8, strobing very fast to give the actor a stop-motion effect.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/1a12e6b4-0d3b-4f8e-baef-69cb048af49c/Bathroom.jpg</image:loc>
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  <url>
    <loc>https://www.antonpopowitz.com/design/winterfest-2025</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/23729d48-5029-4ea3-8304-3c429b45c3f7/54327581310_871c4fe985_o.jpg</image:loc>
      <image:title>Design - Winterfest 2025 (Lighting Director)</image:title>
      <image:caption>Directed By Arya Vishwakarma, Lighting Design by Anton Popowitz</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/44eb3392-c990-442e-86a6-2471d3cdfae0/Genra.jpg</image:loc>
      <image:title>Design - Winterfest 2025 (Lighting Director)</image:title>
      <image:caption>Directed By Sydney Wang, Lighting Design by Anton Popowitz</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/89cbc991-c981-4f51-9846-ca6df227e73d/Screenshot+2025-01-01+at+5.06.54%E2%80%AFPM.png</image:loc>
      <image:title>Design - Winterfest 2025 (Lighting Director)</image:title>
      <image:caption>This is the repertory-style lighting plot for Winterfest. My goal when creating it was to give designers flexibility in choosing colors and angles. Click above to open full-size image.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/9f80533e-7bf3-4642-a8cc-77f6f6c9107f/Winterfest+2025+Lightwright.png</image:loc>
      <image:title>Design - Winterfest 2025 (Lighting Director)</image:title>
      <image:caption>While working on WInteI also learned how to use Lightwright to create paperwork, such as this channel hookup.</image:caption>
    </image:image>
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  <url>
    <loc>https://www.antonpopowitz.com/design/julius-caesar</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/de0b1158-196e-4160-8d75-d139f5a6ae2b/0.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Prologue: Conspirators revealed one by one. I had the electric start 2 feet above the actors' heads and then flown out to 10 feet above their heads as the lights were turning on. This expanded the diameter of the beam, further revealing the stage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/6cc29148-be17-4f12-a786-c9738662cf27/1.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 1, Scene 2: The soothsayer gives Caesar his prophecy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/96a02691-8b9b-4c65-9593-8a6795b3aef1/1.2.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 1, Scene 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/fbce53da-c3b6-44e7-867b-731393fd49a2/1.3.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 1, Scene 3: I lit the scene using two lights, both hung in the same spot. One was a gobo (Construction A) and one was a soft profile. By using these two types of lights, I was able to make the actors visible while adding night-time texture. Additionally, a transparent roof was flown in above the scene, which I lit with a dim warm gobo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/ac1756b2-4ed5-467c-817c-7415cd21b612/2.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 2, Scene 1: The conspirators come up with their plan. Note the shadows under the actors eyes. This was intentional, created by using high-angle light.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/de86bbd9-c37d-4620-a553-66dfa6ea120d/3.1.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 3, Scene 1: Caesar speaks before his death. Behind him, Casca prepares to stab him.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/720f2bcf-bbb1-487f-a0c4-990b604458cf/3.1.2.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 3, Scene 1: Caesar is stabbed. This moment was lit heavily from below, using the LEDs embedded in the floor. I also put the Color Forces above the stage in a Perlin noise effect, creating moving and pulsing waves of red.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/4e435213-a26a-45e6-9144-656ee33cf4d3/3.1.3.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 3, Scene 1: Caesar is announced as dead. I used top lights to highlight the actor's hair and shoulders.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/5af308be-4ae4-4497-918f-c52e3f546483/3.2.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 3, Scene 2: The public listens to Mark Antony speak at Caesar's funeral. I used high-angle gobos and low-angle face-light to create a layered feel. The public was not the focus of this scene, so I used the gobos to light them while not drawing too much attention to them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/f47ccbdf-c996-424e-af86-2ac86c73e55b/3.2.2.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Mark Antony speaks with Octavius's messenger. I lit this scene with scattered red top light, which provided texture. I made this top light by freezing the Perlin noise effect generated earlier in the scene. After Caesar was stabbed, the effect gradually slowed down until it was static. I also used warm 30° face angle lights, and a single cool dance-style headlight on each side of the stage. I used the headlights to cast shadows of the actors onto the stage and contrast the deep reds. Additionally, I used mids and shins to give the actors a deep red silhouette.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/16f13d70-95c9-4bbf-b297-04f312fe3f44/4.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 4, Scene 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/4608c919-f4c3-45c9-9be7-a2fff10eb2aa/4.2.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 4, Scene 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/2f180143-cde5-4ec7-abeb-9a11568d8ef2/4.3.jpeg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 4, Scene 3: A tent made of semi-transparent fabric was set up by stage crew in the middle of the stage. I lit this scene using a top light, as well as shin light coming from the four light boxes. Additionally, the guards posted outside of the tent were lit with warm gobos, which let the audience see their faces but kept them out of the focus. It also cast jagged lines on their figures, echoing the conflict happening inside the tent.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/7415e34d-d8fe-454a-8ed3-146a46877e31/5.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 5, Scene 1: The two sides confront each other. I used sharp gobos on the floor to not only provide texture and depth on the stage but also to further enforce the conflicted nature of the characters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/2e37bbbc-d317-452d-9dc3-18097cff8463/5.3.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 5, Scene 3: The battle begins. Through the course of the battle scene, I shifted the color temperature and angle of the light to show that, while the scene was only a minute long, it occurred over the course of a day. This photo was taken towards the beginning of the battle. The stark-white up light from the floor contrasted with the low-angle sunrise warm tones.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/5c8dd9bf-7048-4642-8fd8-2862bb2c5e4e/5.3.2.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 5, Scene 3: The battle continues. Later in the battle, I removed the warmth of the sunrise. I lit the scene with seven 2,000 watt fresnels, all hung in the same spot, as well as with cool mid lights. The fresnels created a cool daylight effect. By using these two very different angles, I highlighted the contours of the actors' body as they moved through the extremely physical fight choreography.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/c11b7f8d-2ec2-4f57-a949-6a9352db57bd/5.4.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 5, Scene 4: Cassius asks Pindarus to kill him.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/2c623ff7-676b-473b-bc77-eef6a3e25f24/5.5.1.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 5, Scene 5: Soldiers reflect on the battle, their shadows cast across the stage. This was the first time I put the dance-style side lights at full brightness. The brightness of the cool head light cast long shadows of the actors' bodies across the stage. I also used soft red top light, which echoed the destruction of the battle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/75ae2b98-5f53-479a-8b3c-f500d67fea81/5.5.3.jpg</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>Act 5, Scene 5: Final moment of the show; Brutus lies dead in the middle of the stage. This photo shows the stretch of linear lighting I hung above the stage. Here, I used it to wash most of the stage in a cool white light while highlighting the death in the middle in red. I also used cool gobos to cut through the air, helping to fill the area above the stage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/a3587fbb-7ddc-498b-b829-cb2911f9f997/Julius+Ceasar+Draft+1+Screen+Shot.png</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>This is my final lighting plot for the show. Click for PDF download of full plot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/205f2104-1c96-4175-89a1-46398724fb97/JC+Plot+1.png</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>These are my hand-drawn drafts of lightings plots I did to help me visualize how to design for the round. Click for a PDF.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/ad875063-a499-4138-9357-8d6abb62358f/Magic+Sheet.png</image:loc>
      <image:title>Design - Julius Caesar (Lighting Designer)</image:title>
      <image:caption>This is a photo of the magic sheet I used to program the show. It gave me easy access to all the fixtures and color palettes, as well as a quick guide to the location of my zones. The magic sheet also gave me a more consistent way to program my pixel map. Additionally, I put my most used macros in the bottom right corner.</image:caption>
    </image:image>
    <image:image>
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    </image:image>
    <image:image>
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    </image:image>
    <image:image>
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  <url>
    <loc>https://www.antonpopowitz.com/design/into-the-woods</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/7376361a-a9f9-4665-9989-638e1d2b0f74/Ever+After.jpg</image:loc>
      <image:title>Design - Into The Woods (Lighting Programmer)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/012bbe48-c5af-4d55-b19d-8600ad9836b0/Repunzel+tower.jpg</image:loc>
      <image:title>Design - Into The Woods (Lighting Programmer)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/07251841-d04c-477c-a801-539417f87c32/Giant.jpg</image:loc>
      <image:title>Design - Into The Woods (Lighting Programmer)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/8546df4e-faf1-47a5-8be0-2ce96bed2e32/Your+Fault.jpg</image:loc>
      <image:title>Design - Into The Woods (Lighting Programmer)</image:title>
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  <url>
    <loc>https://www.antonpopowitz.com/design/murder-on-the-orient-express</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/51dbcd58-89c3-4183-9e8e-1c87f7c3b6b0/667ae88db6ad5.image.jpg</image:loc>
      <image:title>Design - Murder On The Orient Express (Lighting Programmer)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/c7e817ea-d904-4396-bad1-93fe364a6ff4/MUR-2.jpg</image:loc>
      <image:title>Design - Murder On The Orient Express (Lighting Programmer)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/21d66a39-4d0a-4e2d-9ac8-dc06be8ad42a/MUR-3.jpg</image:loc>
      <image:title>Design - Murder On The Orient Express (Lighting Programmer)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/74949c7d-9e50-4b46-a808-bd7b2644637b/MUR-1.jpg</image:loc>
      <image:title>Design - Murder On The Orient Express (Lighting Programmer)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/amelie</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/e3944cba-eb41-4e34-852d-e1b2af31274f/Apartment+flat.jpg</image:loc>
      <image:title>Design - Amélie (A2 &amp; QLab)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/e327aa7e-6b59-46d7-8bec-addb74a701ce/On+bridge.jpg</image:loc>
      <image:title>Design - Amélie (A2 &amp; QLab)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/4f0c5820-5ce9-46d6-9420-3123b76090d7/prologe.jpg</image:loc>
      <image:title>Design - Amélie (A2 &amp; QLab)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/e864b8d9-6045-48c9-80cb-a11729b48b2e/Umbrellas.jpg</image:loc>
      <image:title>Design - Amélie (A2 &amp; QLab)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/winterfest-2025-3cdje</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/0289d897-bb57-41db-9ca1-575510c9fd51/Tun+Piano.JPG</image:loc>
      <image:title>Design - Other Work (Lighting Designer/Stage Manager)</image:title>
      <image:caption>End-of-year senior performances (lighting design)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/05954d2e-ea05-4152-bfc9-7973ef353d57/Screenshot+2025-03-22+at+5.01.53%E2%80%AFPM.png</image:loc>
      <image:title>Design - Other Work (Lighting Designer/Stage Manager)</image:title>
      <image:caption>School Meeting Performance (lighting design/stage management)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/7b346848-6171-4716-9b76-44791ed87117/54293472339_8c83cb8948_o.jpg</image:loc>
      <image:title>Design - Other Work (Lighting Designer/Stage Manager)</image:title>
      <image:caption>Lunar New Year Celebration (lighting design/stage management)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/spring-dance-concert-2025</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/independent-design-projects</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/sweat</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/0ae5114f-f8a6-4cd5-bb81-9b80664951e4/SWEAT-Pub-1-scaled.jpeg</image:loc>
      <image:title>Design - Sweat (Deck Crew)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/d9287af4-48d2-4d3e-b2d7-bdd6e259f609/SWEAT-Pub-2-scaled.jpeg</image:loc>
      <image:title>Design - Sweat (Deck Crew)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/3adc0af5-8ef0-4d51-9d0c-98e79c31952c/SWEAT-Pub-3-scaled.jpeg</image:loc>
      <image:title>Design - Sweat (Deck Crew)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/615db80a-92e0-4c8b-81b5-a9ce5df80e22/SWEAT-Pub-6-scaled.jpeg</image:loc>
      <image:title>Design - Sweat (Deck Crew)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/the-music-man</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/4e65ee7a-90ff-4947-b959-af5546150779/IMG_6967.jpeg</image:loc>
      <image:title>Design - The Music Man (Lighting Designer)</image:title>
      <image:caption>Opening look for the show. I shone lights through the scenery to create texture on the stage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/a8abad22-f65c-4ffb-a1e9-09478934ae68/IMG_6957.jpeg</image:loc>
      <image:title>Design - The Music Man (Lighting Designer)</image:title>
      <image:caption>Ya Got Trouble (Younger Cast). Harold Hill is in a spotlight as the townspeople behind him are lit by sidelight.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/22d21329-f324-44fa-8efd-aaf0e2343783/IMG_6984.jpeg</image:loc>
      <image:title>Design - The Music Man (Lighting Designer)</image:title>
      <image:caption>Goodnight My Someone (Older Cast). Marian is isolated from the world around her.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/d7408e5c-d97c-40b8-8ebf-14fa49f541a4/IMG_6990.jpeg</image:loc>
      <image:title>Design - The Music Man (Lighting Designer)</image:title>
      <image:caption>Wells Fargo Wagon (Older Cast). The stage is lit with an even wash from multiple angles</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/7b9df5c3-059f-4c47-aee9-0dbccf6366eb/IMG_6991.jpeg</image:loc>
      <image:title>Design - The Music Man (Lighting Designer)</image:title>
      <image:caption>Wells Fargo Wagon (Older Cast). Winthrop is highlighted center stage as the townspeople (lit by side light) look on.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/nyu-summer-program</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/ff27617a-3bcd-4f57-9961-63d3f8e8d151/Untitled+drawing.png</image:loc>
      <image:title>Design - NYU Summer Program</image:title>
      <image:caption>Hand drafted ground plan of a room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/a1ac094d-7255-43fc-9449-5417d982afd8/IMG_7239+2.jpeg</image:loc>
      <image:title>Design - NYU Summer Program</image:title>
      <image:caption>Hand drafted section view of a room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/9e837622-5916-463a-bbe3-34b54428c589/IMG_7196+copy.jpeg</image:loc>
      <image:title>Design - NYU Summer Program</image:title>
      <image:caption>watercolor color wheel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/ec2bc198-bb51-4c85-9b94-9cce2ce74e60/IMG_7195.jpeg</image:loc>
      <image:title>Design - NYU Summer Program</image:title>
      <image:caption>Learning how to figure draw using charcol</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/8df30877-c80d-45e7-8d75-d6fc8d07c676/ED00228D-7DEC-4981-80BD-DA34AC5D9BB0_1_105_c.jpeg</image:loc>
      <image:title>Design - NYU Summer Program</image:title>
      <image:caption>Tree for model box. Made from a wooden dowel, textured using hot glue, and painted with acrylic paint.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/a9add508-6bb8-47e1-ab00-0ea2479ac998/BW1.jpeg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/193ccb50-416e-44db-bdc6-c712770a2d16/BW2.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/eab864b8-8b27-473f-af6c-391b8f499d57/BW3.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/ae269308-2703-46f4-b0ee-e702934bb626/IMG_7197.jpeg</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/design/she-kills-monsters</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-06-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/1780417037732-4LH7ZU9AF1DY46CO6RTX/1.1%2B-%2BGame%2BStore.png</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>The game store: I used warm light to separate the game store from the black void around it. By keeping this scene small, I was able to make the fantasy scenes feel bigger and more grand, showing Agnes's freedom to explore in the D&amp;D world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/959fc90a-2758-4ba7-bc6a-e784d213fd54/55266210526_fddb878f46_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Agnes &amp; Chuck in the bedroom: I lit the bedroom with a softer, more naturalistic look to anchor at least one part of the show in reality. At the same time, I highlighted Chuck as he tells the story.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/1780417105426-AOCQMGS3G16D0HBTBW1D/3.1%2B-%2BInto%2BD%2526D.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Into D&amp;D: As Agnes begins to enter the fantasy world, I shifted away from realism. I contrasted a bold cool alley on the floor with isolated areas of warm light in the bedroom to show the split between reality and imagination.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/f9658ee6-0639-44d5-8302-b43feebe4996/55266602815_5c2fbb3a8e_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>The standard D&amp;D look: This was one of the main fantasy looks for the show. I used warm textured light across the floor paired with box booms. One side of the stage was a pink (R35) and the other was a lavender (R55). This created a world that felt fantastical with softer visibility on the actors, to create a world that felt magical but still allowed the audience to clearly see the actors in dialogue-heavy scenes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/d27bdc71-88ff-46b5-a4ac-724f28480ed2/5.1+-+Orcus+Map.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Orcus: I used a tight, warm special to highlight Orcus and his mace. This helped give the character a more dramatic entrance and made the weapon feel larger and more important.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/8079b99a-3021-4255-a090-4c41b1d3ea21/55265300957_a4fa1f5747_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>The Narrator: I lit the Narrator with cool front light and left the action in the background in blue gobos. high-contrast light and shadow from the surrounding scenery. The sharper angle helped separate him from the rest of the stage and gave the moment a more theatrical, storybook quality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/56a2479f-be0f-4f26-b766-50376977cd63/55266438324_a3b8c41f5e_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>The map of New Landia: The director and I decided to have the map be represented with a gobo. The bright pink of the map helped pull focus to the map while keeping the rest of the scene lit in warm gobos.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/fa57a606-aa6b-48c2-9741-e54c0a6de98e/P1010448.JPG</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Vera’s Office: I lit Vera’s office with a small, warm, realistic look to contrast with the fantasy scenes, similar to what I did with the apartment. The tight focus on the office made the scene feel boxed-in and ordinary, which helped distinguish it from the larger D&amp;D world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/b5686301-53fb-449d-a426-12e7ce9261e4/55266210261_05b11ccb48_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>The fight with Farrah the Fairy: For this fight, I used saturated and clashing colors like green and pink along with forest textured gobos to make the space feel energetic and chaotic. In this specific moment, Tilly is casting a spell while Chuck narrates on the side.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/1780417195994-NYQJAOOSFBXAHUEJXWVR/Screenshot%2B2026-06-01%2Bat%2B10.27.53%25E2%2580%25AFAM.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Agnes &amp; Tilly talk while chuck (in the apartment) voices Tilly's lines. This scene is meant to show how Agnes has started fully inhabit D&amp;D as a fantasy and is looking touch with reality</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/b385df08-d2d8-420c-a50b-67c665612ba3/55266437859_f92a28eb1b_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Right before the Tiamat fight: I used bright backlight to silhouette the characters as they circle Agnes. This look took what I have established as D&amp;D and intensified it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/852970d7-b5f9-44c1-954e-50d22a9415ec/55266437834_825ab98788_o.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Tiamat is revealed: For the Tiamat Fight sequence, we split the main center unit in half and flew out the tab at the back of the stage. This revealed vertical batten lights from which the Tiamat emerged from.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67748f0cb401eb00c9234666/1780417217620-FGNT0U9S0A0H0IAPS07H/Screenshot%2B2026-06-01%2Bat%2B10.35.26%25E2%2580%25AFAM.jpg</image:loc>
      <image:title>Design - She Kills Monsters (Lighting Designer)</image:title>
      <image:caption>Tiamat fight: The lighting for the fight was bold and bright. I contrasted cool gobos with a brilliant red blinding light. Additionally, a soft top light allowed the action to be seen clearly.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-01</lastmod>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/portfolio/project-four-l3zw3-dk9py-xcmem-e2jgd-t6b3g</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-04-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744462-UP0JG6EZDZMJ14UV0WXL/imgg-demo-ENjOSIkh.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744456-HUG1A2SZXM9F5TN3ASCW/imgg-demo-EzhmSujY.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/portfolio/project-three-sng7y-jkgxx-kmlk5-64gk3-7kxcw</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-04-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744456-HUG1A2SZXM9F5TN3ASCW/imgg-demo-EzhmSujY.png</image:loc>
      <image:title>Portfolio - The Brightline Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744474-69X94EHJPE32L69KGLZQ/imgg-demo-N1g6iaei.png</image:loc>
      <image:title>Portfolio - The Brightline Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744462-UP0JG6EZDZMJ14UV0WXL/imgg-demo-ENjOSIkh.png</image:loc>
      <image:title>Portfolio - The Brightline Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744449-YO3VO30LBIUVFJ42HZBJ/imgg-demo-JBF3SmQJ.png</image:loc>
      <image:title>Portfolio - The Brightline Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744479-ZH3VW35CQKFTHHC50QUZ/imgg-demo-8xM9d6Tc.png</image:loc>
      <image:title>Portfolio - The Brightline Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893744468-T7XN9012Y4QL91IEYRVI/imgg-demo-7J1jaCXI.png</image:loc>
      <image:title>Portfolio - The Brightline Project</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.antonpopowitz.com/portfolio/project-two-ky966-n329z-nnx53-2grpr-65jbt</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-04-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893274858-C40HNJV2MQ6XR88Y2TBI/imgg-demo-iGikAGoV.png</image:loc>
      <image:title>Portfolio - The Echo Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1755893274872-MOOC5ZQG1WH3DVP76BAH/imgg-demo-N1g6iaei.png</image:loc>
      <image:title>Portfolio - The Echo Project</image:title>
    </image:image>
    <image:image>
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    <lastmod>2026-04-28</lastmod>
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