Julius Caesar

The Lawrenceville School, February 2025

Director: Matthew Campbell

Scenic Design: Matthew Campbell

Costume Design: Vanessa Giannikas

Lighting Designer: Anton Popowitz

Technical Director: Jared Goldenberg

As a high school junior, I was the lighting designer for The Lawrenceville School’s production of Julius Caesar. This was my first design in-the-round and I encountered some new challenges. For example, how do I light a stage, which is only 8 feet wide, without spilling too much light onto the audience? I was the sole student on the design team.

I wrote an article for the school paper about my lighting design experience. To read it, click here.

To see my final lighting plot, click here.

To see my hand-drawn draft lighting plots, click here.

This production taught me how to design in unconventional spaces, turning an odd stage into a psychologically rich environment. Here are three of the design tools I used:

Things To Note

I wanted to use a McCandless front light system for maximum flexibility while keeping the number of lights used to a minimum. I adapted the classic McCandless style in order to make it work for this in-the-round production. A diagram of my adapted version is shown below. I positioned the warm lights (L206) at a 30° face angle and the cool lights (L201) at 60° face angle. This arrangement allowed me to create nighttime scenes with an eerie and uncanny quality, achieved through the shadows cast under the actors' eyes by the steeper-angled cool lights. When I wanted to reduce that unsettling effect, I would fill in the shadows with the shallower-angled warm lights.

Front Light

I created the haze for the show using two machines with different fluids. A Chauvet Geyser, filled with UNIQUE haze fluid, produced a large-particulate haze that, due to the unit's high heat, rose in swirling clouds. A Rosco V-Hazer, using V-Hazer fluid, offered a more even, ambient effect. I directed both hazers through a box fan to better control dispersion. This particular production of Julius Caesar aimed to highlight the desolate world of Caesar’s Rome, and the haze helped evoke a sense of ruin, loss, and barrenness. I designed the lighting so that beams of light shone through the suspended haze, creating a ghostly, fractured environment that mirrored the emotional and political decay unfolding onstage.

Haze

I used eight Chroma-Q Color Force 72s directly above the stage in a continuous line running tip-to-tip. Instead of programming them as a basic top wash, I used pixel mapping in EOS to animate across the fixtures as a single, unified surface. This allowed me to follow the on-stage action dynamically, using subtle wave effects for tension and jagged pulses during conflict. Because the lights spanned the full length of the stage, they functioned like a digital ceiling, giving me more control as a designer. The pixel effects helped unify the space and added a layer of scenery without needing additional set pieces. They also gave me a way to add texture to the space without using gobos.

Pixel Maps

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